Setting console variable sk_human_assassin_use_voice to 1 will make Assassins communicate via the Overwatch radio voice from Half-Life 2. Hidden NPC features Assassin radio communication The name suggests it exists to test volumetric fog (dubbed “Xog” by the developers) in this particular level. test_xog_intd - The elevator ride map from Interloper, bm_c4a3d, completely stripped of entities and props, leaving only map geometry.Likely made to test the fix for security guards “not being able to go from crouch to walk without going into idle pose first”. test_crouchwalk - A map containing an isolated copy of the Hangar Guard’s sneaking choreography from map H of Surface Tension.Two maps which appeared in the files of the Definitive Edition Beta and were removed after the update was finalized. If placed in the Hammer editor, it will be represented with the G-Man model. npc_generic - A generic scripting NPC previously featured in Vampire: The Masquerade - Bloodlines.In the final game, they are animated props. npc_flyer_flock - NPC rendition of a flock of Boids/Flyers.npc_cockroach - Cockroaches are particle effects in the final game, rendering this NPC obsolete.These NPCs lack models and only exist in the game's FGD file, which means they can be placed in the Hammer editor, but won't be recognized as an NPC type in-game. Crows are the only avians which can be found in regular gameplay. npc_pigeon and npc_seagull - Half-Life 2 leftovers.They were meant to be introduced in Xen, but this never panned out due to gameplay and lore concerns. npc_headcrab_black and npc_headcrab_fast - Poisonous and Fast headcrab variants from Half-Life 2.It lacks the revised Vortigaunt's dodge and dispel abilities. npc_alien_slave_dummy - Deprecated version of the hostile Vortigaunts, from before the 1.0 update. One of the cardboard box textures has an image of Mr. The texture for the missiles found in the explosive ordnance building in Surface Tension has a transcript of “The Missile Knows Where It Is” printed on its unused UV space. Additionally, the Tarman section is hidden within the alpha channel of the image, meaning it still wouldn't be visible in-game even if the turret was removed. The center piece can't be seen in-game, but the texture contains a picture of "Tarman" from the film Return of the Living Dead. Thanks, Michael Dayah! The message section of this texture is hidden within the alpha channel.Ī note as to what molecule structure the calendar is showing is hidden in the alpha channel of its texture.Ī decal that sits above ceiling turrets. In addition to the missing textures, its fingers and body are malformed in comparison to the final model, and its head is tall enough that it clips through the top of the headcrab.Ī neat developer comment is sitting below this periodic table. Zombie_marine.mdl features an older revision of the zombified HECU soldier.
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